![]() ![]() "I yell and jump," he says, "and it's incredible. From Hope's perspective, the VR version adds yet another layer of terror to an already heart pounding experience. The atmosphere of an abandoned space station that's beat to hell with scavengers all around that are ready to kill you by any means makes alien isolation great. But the ideal version of the game might be a little ways off: Oculus recently announced that a version of Isolation is coming to its Rift virtual reality headset (I didn't get to play it, but we did manage a brief demo during our time with the Oculus Rift). Alien isolation isint exactly scary, but it has an amazing way of generating fear, stress and emotion during the whole game. "It's so grounded, and everyday and mundane and pretty crappy, so when this extraordinary creature appears, you've already bought into the world as something that you can relate to."Īlien: Isolation is slated to launch on October 7th for the PS3, PS4, Xbox 360, Xbox One, and PC. "I'd always been a fan of the first film," explains Hope. It's an aesthetic choice that was made for a specific purpose. Alien: Isolation comes closer than any other game to recreating the look and feel of the universe, but can't explore the underlying psychology that makes the Alien truly scary. Computer terminals are big and chunky, and there are lots of buttons and levers and vents spewing steam. "I'd always been a fan of the first film."Īside from that unending sense of dread, Isolation also emulates the first film's sense of style, with a decidedly 1970s vision of the future. Deaths were gruesome but quick, letting me try my luck again with a fast respawn. In just a few minutes of play, I had my guts pierced by the alien's tail and was disembowelled while hanging from the ceiling. Alien: Isolation has been said to be one of the longest horror games out there, and this isnt hard to believe given how time-consuming it can be to beat the entire story. When you do get captured, there's a range of horrific death sequences, all of which you see in the first person. You can also try to pinpoint the creature through sound its thumping steps and angry screams give you a good idea of both its location and mood. Playing in a dark room with headphones gave me chills. Creative Assembly set a new standard for the genre, but it seems it was too high a standard. In one sequence I didn't even notice the bruising alien slipping past me as I was trying to read the tracker. Alien: Isolation is the scariest horror game ever made, and it both surprises and baffles me how, since it launched way back in 2014, nothing has come close. When you pull it out to look, the rest of the screen goes blurry as you focus on the display. Instead, you have a motion tracker that gives you a vague idea of where the alien is. It looks and sounds beautiful, but there's no on-screen display to provide info about your health or gear, or distract you from what’s really happening. Much of the horror comes from the way the game immerses you in the experience. ![]() ![]() There's a range of horrific death sequences (Image credit: Sega) Alien's Xenomorph is one of cinema's best known monsters, but at what point does the creature become boring The comics and movies that rose to feed Alien's hungry fandom. ![]()
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